Gabi's Corner

Fun and Games

Looking for something fun to bring with you to a rendezvous? Here are some ideas for games that ARE period correct!

First, the playing card. It is believed that playing cards were invented in China, where paper was invented, before 1377. Games like Whist, Rummy, Poker and Bridge (and many more) dates before and throughout the 1800's. There are card decks that you can buy that are replicas of those used during earlier times and would be more period correct.

Another favorite is Cribbage. This was widely played in the 1700's till today, and was a favorite of those in jail up to high society. There are sets out there, made entirely of wood and would be a good carry along for any camp.  

The Game of Goose is a board game that really goes back. We can see this game played as far back as ancient Egypt! In the 1850's, as well as other times, versions of this game were made and replicas can be bought.

We see dominoes show up in Europe in 1120. They are thought to be of Chinese descent. Dominoes were widely used in the 1700's and 1800's. The rules of the game vary. The dominoes can be found made of wood.

There are many other games played during this time and with just a little research, you can find many great ideas for this simple entertainment.

Farkle is a very fun game and requires simply dice and rules to play. This game dates back to sailors in the 1400's. For rules, view the rules below. Dice can be found in wood sets. The game of Farkle is a very fun dice game and can be traced back to the 1400's when sailors would play it on ships. The work "Farkle" is the basic cuss word used when the player fails to roll any good dice and their turn is over. The rules for the game are as followed. Please note that since it is such an old game, the rules vary. It can be lots of fun!The rules for Farkle will vary according to the group. There are several different variations and rules for scoring. This is one variation.

The first player is chosen by having each player roll one die. The highest roll is the first player to start. At the beginning of each turn, the player throws all 5 six-sided dice. If any dice are not lying flat or on the playing surface, they (only the dice not laying flat or on the playing surface) must be thrown over again. After each throws some or all of the points possible must be taken, setting aside each die that is counted. To continue, all of the die not counted must be thrown again. At each throw, points must be made or the turn ends. When no points are scored in a throw, this is called farkle.

In order to "get on the board" and have the player's points start counting, they have to score at least 750 points in a turn. Until they get at least 750 points, none of their points count. For example, when everyone first starts playing, if any player were to score only 200 points each time their turn came up, they wouldn't get to count any of the points, until they've scored at least 750 points total in their turn. Once they do, they can start counting whatever points they roll.

The points of each throw are counted separately. When all 5 die have points, all six dies are thrown again. 

  • Everyone starts out "off the table." Each player collects points during his turn, which he may add to his total, or not, depending on how aggressively or cautiously he plays.
  • To begin a turn if the player is "off the table," he rolls all 5 dice.
    • As he rolls during his turn, the player is looking to score points, in the form of Sets (see figure below).
    • If a roll scores any points, he may set aside each Set he wants to claim points from, and either:
      • roll all remaining dice, hoping to score additional Sets.
      • or if all 5 dice are put aside into Sets, roll all 5 dice again, hoping to score additional Sets.
      • or pass play to the next player, if he deems the chance of failure to be too great.
    • If a roll scores no points, the player forfeits the points scored that turn, and play is passed to the next player.
  • At the end of a turn,
    • If, after rolling, a player is "off the table," and he has scored at least 750 in a turn, he is "on the table."
    • If by this point, a player is "on the table," he can add whatever score he got that turn, to his total.
  • The following Sets are given for scoring. You cannot put sets together, as you are expected to in Yazee. If you set aside a triple of 5's, then rolled a single 5, you could not claim a four-of-a-kind. You could merely claim one triple of 5's, and one single 5. Your score would not be 500 x 2 = 1000, it would be 500 + 50 = 550. You DO NOT have to score all possible dice in a throw, but you must count at least 1 die to continue rolling.
  • a single 1 : 100
    a single 5 : 50

triple of 1's : 1000 4 5
triple of 2's : 200 (400, 600)
triple of 3's : 300 (600, 900)
triple of 4's : 400 (800, 1200)
triple of 5's : 500 (1000, 1500)
triple of 6's : 600 (1200, 1800)
When you throw all five dice and you get points on all of them, you get 50 extra points, but you must throw the dice again.

If you score on three of the five dice (example: 1, 1, 5) and the remaining two are a pair 4, 4 you get 50 points for the pair and you have to roll all of the dice again.